Based on a study by Owens et al. (2011)*, participation is physical activity using active video games, mostly works for children and not for adults. According to their low subject study, levels of physical activity in families owning Nintendo Wii was compared. Children were displaying a significant higher levels of physical activity compared to adults in which was declined from the first 6 weeks of playing with the device to the second week (from 21.5 +/- 9.0 min.d(-1) to 3.9 +/- 4.0 min.d(-1)).
Most measures of health-related fitness in their exploratory study remained unchanged after 3 months of home use of the device. Promoting these devices may not be sufficient stimuli for fitness changes.
*: Owens, Scott G., Garner, John C., III, Loftin, J. Mark, van Blerk, Natalie, & Ermin, Kevser. (2011). CHANGES IN PHYSICAL ACTIVITY AND FITNESS AFTER 3 MONTHS OF HOME WII FIT (TM) USE. Journal of Strength and Conditioning Research, 25(11), 3191-3197.
Most measures of health-related fitness in their exploratory study remained unchanged after 3 months of home use of the device. Promoting these devices may not be sufficient stimuli for fitness changes.
*: Owens, Scott G., Garner, John C., III, Loftin, J. Mark, van Blerk, Natalie, & Ermin, Kevser. (2011). CHANGES IN PHYSICAL ACTIVITY AND FITNESS AFTER 3 MONTHS OF HOME WII FIT (TM) USE. Journal of Strength and Conditioning Research, 25(11), 3191-3197.
