Thursday, May 16, 2013

learning or fitness

I am reading a paper on Active Learning (1). In that study, they are using active pedaling to control a mouse in which eventually helps them learn about nutritional concepts. Challenging tasks results in continued persistence, allows players to use different strategies while having greater interest for performing the given task better (2). However, it’s not clear whether when the tasks are completed successfully, there would be any interests towards continuing them or not. This happens frequently during Exergames as they have lots of repetitive movements. So maybe this is the reason why they are interesting for a short period and after sometimes it gets boring.

(1): Mellecker, R. R., Witherspoon, L., & Watterson, T. (2013). Active Learning: Educational Experiences Enhanced Through Technology-Driven Active Game Play. The Journal of Educational Research, null-null.

(2): Turner, Julianne C. (1995). The influence of classroom contexts on young children's motivation for literacy. Reading Research Quarterly, 30(3), 410.

Tuesday, May 14, 2013

not stimulus as they seem

Based on a study by Owens et al. (2011)*, participation is physical activity using active video games, mostly works for children and not for adults. According to their low subject study, levels of physical activity in families owning Nintendo Wii was compared. Children were displaying a significant higher levels of physical activity compared to adults in which was declined from the first 6 weeks of playing with the device to the second week (from 21.5 +/- 9.0 min.d(-1) to 3.9 +/- 4.0 min.d(-1)).
Most measures of health-related fitness in their exploratory study remained unchanged after 3 months of home use of the device. Promoting these devices may not be sufficient stimuli for fitness changes.

*: Owens, Scott G., Garner, John C., III, Loftin, J. Mark, van Blerk, Natalie, & Ermin, Kevser. (2011). CHANGES IN PHYSICAL ACTIVITY AND FITNESS AFTER 3 MONTHS OF HOME WII FIT (TM) USE. Journal of Strength and Conditioning Research, 25(11), 3191-3197. 

Friday, May 10, 2013

More than a game

"More Than a Game: Friendship Relational Maintenance and Attitudes Toward Xbox LIVE Communication"

An empirical investigation of relational maintenance and closeness between friends who communicate via Microsoft's Xbox LIVE service. 

Tuesday, April 30, 2013

Design Ideas

I am reading a very cool qualitative study* on usability of Exergames in people with Multiple Sclerosis. It's amazing. Sometimes, just reading people's comments about Exergames gives you important insights on application of them in certain domains.

Monday, April 22, 2013

First Person Shooter goes SERIOUS


We know them. They are complaining all the time that you are not getting enough physical activity. They say that you are a lazy couch potato. They encourage you to leave your favorite First Person Shooter (FPS) and participate in Active Video Game (AVG) often tagged as Exergame which look promising but they are not as exciting as Call of Duty. Well, that's about to change...

Thursday, April 18, 2013

Exercise with music

Couple of years ago I was running with a buddy and we noticed that an old guy is running with a mystic traditional Persian music. It was pretty funny because traditional Persian music is usually considered as slow tempo. Besides I believe it's better to drink a cup of Kamar-baarik (type of cup) tea while listening to that kind of music.
Now researchers at Brunel University (Professor Karageorghis is one of my favorite authors interested on music and exercise) documented* the effects of music on physiological parameters while using cycle ergometer. Their study shows that it's better to workout with synchronous music matched with your rhythm (even if it has higher tempo) rather than listening to a music lower than your rhythm. In practice, I tried it and it really helps. It gave me motivation when I imagine myself as part of the music. However, choosing the right music is crucial too. I personally suggest trance genre.

*: Bacon, C. J., Myers, T. I., & Karageorghis, C. I. (2012). Effect of music-movement synchrony on exercise oxygen consumption. Journal of Sports Medicine & Physical Fitness, 52(4), 359-365.

Saturday, April 13, 2013

Are Exergames really Exercise?

I know you have heard this question a lot. I think at first when they wanted a unique word for Active Video Game (god, this phrase is so long and in terms of word limitation, it's killing) they did not consider it scientifically. At least we did not see a lot of research on this fancy word. 

Exergames is a portmanteau of Exercise and Game and it is a shortcut for Active Video Games. At the moment, I think it may not mean exercise (planned physical activity) and gaming because follow up studies have not been performed. I believe the idea of considering exergames as a planned regular physical activity (exercise) and checking if they have the potential to be called exercise, worth doing research.

The triangle of Serious Game Design has three aspects: Theory, Content, and Game Design and each aspect has its own branches. If an exergame (O.K. Lets call it Active Video Game again) wants to be considered as a real exercise, it should be planned and be done regularly.

In "Theory" section, you have Learning, Perception, and Gender (for example). If you learn how to play the game easier with less effort, the chance of performing it again may decrease. If the game is designed for a specific gender (or mostly being performed by a certain gender), you may not be able to force the others to do it regularly (We observed this in the mostra a lot: Playing Justin Bieber's song and expecting guys to come and dance in a way that girls do).

In "Content" section, you have Social Issues, Corporate Training, Ecology (for example). Due to limitation of gaming platforms, you may not expect the same enjoyment and technique as you have in real sports and remember: Everything was designed in advance and you should follow the moves. There are some research performed to consider social playing and they also concluded that when exergames are played socially (with another opponent or through online opponents), energy expenditure is significantly higher and sometimes it's even higher than real sports.

In "Game Design" section, you have Fun, Level Design, 3D-2D (for example). Fun is an important rule in continuing performing a physical activity. I have not encountered a lot of research comparing fun side of different games but from what I personally saw in practice, they loose the fun side easily (because I believe you always play in a passive mode, you just have to follow). So even in the most interesting games, you should not expect playing forever and ever. Now consider other parameters like level design and graphics too.